
It looks more like the probability to have a single ship or player of some kind in your/the enemy team if you yourself do not count (because either you are not one of the players or you do not take the ship etc). I am not so sure if your mathematics are correct because divisions always consist of at least two players. So it kind of evens out because you will get slightly more divisions against you of both the unicum and potato variety and only very slightly.

For this reason the actual figure will probably be 51% 49% in favour of being against you. I know WG tries to match divs but as often as not there is a disparity, one team will have 2 divs the other 1, or 1 div in the game etc. So the division (good or bad) is probably 48% of the time on your side and 52% on the opposition. Once you take yourself, there are 23 places left in MM.11 on your side and 12 on the other. The chance of getting the unicum division on your side is 11/23, and the other side 12/23. It's like telling a life long believer that their holy book is wrong.there will always be an excuse. They don't care that over time the chance of getting the good division on your team is the same as getting them on the enemy team.

Unfotunately for a lot of people its not about facts its about "feelings". If you feel that you're getting the business end of the stick more often than not, only thing you can do is git gud, git friends and be the super unicum division yourselves, problem solved. Same with potato farms and everything else, that's how random MM works after all. You're as likely to get that super unicum division on your team as you're to have it matched against you. If you get a division that's simply just three people doing their own thing, they might not be a division at all for what it matters. If you get three potatoes that decide that all three of them going through the channel on Two Brothers would be a great idea ohnly to get torped on the other side, you're instantly down three ships -> bummer. So if you get three super unicums on voice-comms that selected ships based on synergy between each other and employ proven effective strategies, you have a potential game winner right here. And that's the thing that makes a division, teamwork! That works as a force multiplier. What's important about divisions is that it enables teamwork on a much deeper level than what you'd typically find when trying to work with a random team.


Often enough to make it a popular activity.Įdited by Gandalf_Greyhame, 07 April 2018 - 04:03 AM.There's good divisions, there's bad divisions and mostly divisions are just average joes. Incidentally, when doing “count-ins” (getting into the same battles) in platoons with AUSIE clan, all of us of similar pedigree, we get matched up with each other often. Coincidence, quite possibly, but it got my attention. That hasn’t happened to me when with my stronger plat mates in a very long time. What I noticed on Thursday night, while in a plat with an “underperforming” player, was that we not only got battles quickly but we were matched against a fail-toon twice in just a few games. That could but I think there are several factors involved, including the size of the player pool, of course. If you have MM still taking time to look for a game (even though you know there is a matching platoon also looking for a game), doesn't that tell you something? If random, MM will be instant since there are 2 platoons of same tier looking for game Make sure they are very different winrates/ratings, but same tier 2 platoons of the same tier press battle at the same time.
